The Characters of Full Circle and related works (Russian Rules of Engagement, To the Winds of Destiny)

 

Note: The characters are in order of appearance. Reading the characters beyond your current place in the story will yield spoilers. You have been warned.

 

Sailor Moon/Usagi: She is Tsukino Usagi, the reincarnated Princess Serenity of the Moon Kingdom and the future Neo Queen Serenity of Earth in the 30th century. In the present day she is Sailor Moon, a superheroine who fights for love and justice. She was once the princess of the Moon Kingdom, a civilization that ruled our Moon over a thousand years ago. It was attacked and destroyed, but not before her mother/the Queen took the dead bodies of her daughter, her daughter's consort, and her daughter's Sailor Senshi and sent them to a future Earth in hopes that they'd live peacefully. When evil arises, Usagi becomes Sailor Moon. She is often a klutzy crybaby and quite obnoxious, but she loves her friends deeply and would sacrifice anything to keep them safe, just as they would sacrifice their very lives for their princess. Often she is a coward, but when it really matters she can be counted on to come through. Her powers deal with love and light. She has a guardian cat that talks named Luna, whom she often wishes would shut up. She also wields the ginzuishou, a mystical gem that belonged to her mother. This gem uses the life force of Sailor Moon and as long as it doesn't drain completely, seems to have the power to do anything.

 

Sailor Mars/Rei: Hino Rei is a shrine-maiden at the Hikawa Shrine. She was once the Princess of Mars and part of Princess Serenity's court in the Moon Kingdom. She is perhaps the closest of Usagi's friends, and she and Usagi fight constantly and tease each other, leaving Rei fuming and Usagi crying. She is a tad arrogant and often snide, but she cares deeply for Usagi. She is quite spiritual and consults the sacred fire in the shrine. Her powers deal with fire.

 

Sailor Mercury/Ami: Mizuno Ami, the past Princess of Mercury and part of Serenity's court, is the intellectual of the Sailor Senshi. She is the least likely to fight of the group, if one discounts Usagi's cowardly nature. She is analytical and willing to risk everything on the likelihood of her calculations. She enjoys reading, swimming, and playing chess, and has her Mercury Computer to help her pinpoint evil and find a weakness in their foe. Her powers deal primarily with ice and secondarily with water.

 

Sailor Jupiter/Makoto: The Princess of Jupiter is a fearsome warrior. She is feared by most due to her towering presence and willingness to fight those who threaten her. She feels an especial gratitude towards Usagi, one of the few willing to get close to her when she was a transfer student in Usagi's school. She is an orphan who is always willing to fight. Physically very strong, Makoto has a weakness towards cute young men that melts away her harsh exterior in favor of the dewy-eyed adolescent she is underneath. She loves to cook. Her powers deal primarily with electricity.

 

Sailor Venus/Minako: Before the Princess of Venus realized that the other Senshi were alive as well, she fought crime in England under the name Sailor V. Eventually, her guardian cat Artemis informed her that they were alive and she was reunited with them. Minako is often 'out to lunch' and, like Jupiter, is boy-crazy. She is very confident and willing to do what is necessary to eradicate evil. She is a good friend to all and tries to keep everyone happy and cheerful. Like all the Senshi, she is protective of her princess and willing to give her own life to keep her safe. Her power is directed towards pure energy.

 

Chibi-Usa: This pink-haired girl is a miniature version of Usagi. She comes from the future, where her mother Neo Queen Serenity and father Neo King Endymion rule the Earth. She is sent back in time when Crystal Tokyo (the Earth capital city in the 30th century) falls under the occupation of the Black Moon Family, during the Black Moon War. Usagi, although initially is irritated, infuriated and teased by her, eventually realizes her connection to this five-year-old and begins to love her as a mother should. Chibi-Usa is constantly out to make Usagi's life miserable, but once in a while displays her love for her mother.

 

Sailor Pluto/Setsuna/Mistique: Originally born in the time of Ancient Greece, Mistique is the Princess of Pluto from that time. When she was ten years old, she met Stella McCoy, a.k.a Pisces, and befriended her. Both were being trained by the Greek gods at the time in preparation for their eternal duties. In the case of Mistique, the eldest daughters of her family are destined to guard the Gate of Time, through which one may access any time, in any universe. After graduating Hogwarts School of Witchcraft and Wizardry, she and Stella had a falling-out that resulted in hatred between the two. She is currently still guarding the Gate of Time, but is in Tokyo assisting Sailor Moon in her continual fight for love and justice. She is often manipulative and secretive, and makes no secret of her hatred towards Pisces, Dusha, and Ares. As Pluto, she carries a large staff shaped like a key, which opens the Time Gate and is topped by the Garnet Orb, which enables her to attack with her time-oriented powers.

 

Sailor Neptune/Michiru: The Princess of Neptune is a musical, dreamy individual with sharp perceptions of reality. She and her partner, Sailor Uranus, used to make a secret of their identities to the other Senshi, but have since come to learn that they are bound to their princess. Neptune is dedicated to her mission and loyal to her princess, but both she and Uranus tend to see things in black and white. With Usagi's guidance and their adaptation to being part of a team, they begin to see the gray areas. She, Uranus, Pluto and Saturn make up the Outer Senshi, and generally draw that distinction between themselves and the Inner Senshi. She tends to be secretive, but her elegant and motherly nature deters most people from thinking ill of her. Her powers lay in water, and she uses her Deep Aqua Mirror in her attacks.

 

Sailor Uranus/Haruka: The Uranian Princess is a brash young hotshot whose interests lay mainly in racing cars and living on the edge of life. With her close-cropped hair and masculine clothing, she is often mistaken for a man and enjoys this deception immensely. She has a fun-loving, teasing, almost brotherly attitude towards the younger, Inner Senshi that can immediately be covered up by a demeanor of utmost seriousness. Her partner is Michiru, and Michiru's motherly influence is perhaps the sole thing that can keep Haruka's temper in check. Her powers deal with the Earth, and she uses her Space Sword to attack.

 

Sailor Saturn/Hotaru: The most feared of all the Senshi is the youngest of them all, with child-like wonder mixed with a keen understanding of the world. Hotaru was often considered a freak by her classmates and was once enslaved by an evil deity to become Mistress Nine. She has a strange power that can heal injuries and is often weak and frail. She is a kind individual who is both deeply hurt by those who shun her and at the same time very understanding of their fears. As Saturn, she is the Senshi who has the power to destroy a world, and in the Moon Kingdom she was kept in suspended animation, and her awakening meant that the world was to be destroyed. Saturn's powers deal with death and destruction, and she uses her Silence Glaive to attack.

 

Rubeus: He is the first of the Black Moon Family that the Sailor Senshi of the present faced. He came back from the 30th century, seeking Chibi-Usa and a mysterious gem, the ginzuishou, which Sailor Moon uses as a power source. He is a power-hungry, arrogant man, and will use any means necessary to complete his mission. He was killed with his spaceship incinerated, following an attack by the Sailor Senshi.

 

The Uncanny Sisters-Cooan, Beruche, Petz, Calaveras: These sisters, each controlling a power mirroring the Inner Senshi (excepting Sailor Moon) were minions of Rubeus who carried out his evil plans. Each sister eventually saw the wrong of what she was doing and was purged of evil by Sailor Moon and her ginzuishou.

 

Dimando: The Prince of the Black Moon Family. He is on a quest for vengeance against Neo Queen Serenity and Neo King Endymion for exiling his people at the beginning of their rule. He, admittedly enough, is actually being misguided by Wiseman, who has a different agenda. He also believes Sailor Moon/Neo Queen Serenity to be the most beautiful creature he's ever laid eyes on. He was killed by Wiseman.

 

Safiir: He is the brother of Dimando. Safiir, who was once in love with Petz, begins to think that Wiseman may not be helping them at all and rebels. Wiseman and Black Lady (Chibi-Usa turned against her parents and made evil) killed Safiir when he came too close to the truth.

 

Esmeraude: The most annoying of the Black Moon Family and Rubeus's successor. Her shrill, cackling laugh was the bane of all and she desired Dimando and power above all else. When she struck a deal with Wiseman to be Dimando's queen and her jealousy and greed turned her into a fearsome dragon, she was killed by the Sailor Senshi while destroying Crystal Tokyo.

 

Kirk, James Tiberius: The always-intrepid Captain of the brave, valiant crew of the USS Enterprise. Having been born in Iowa, the down-to-earth, good vs. evil, humanitarian mentality of the youngest Captain in Starfleet history not only manifests itself in the devotion he has towards both the physical and mental well-being of his crew, but also in his willingness to conveniently not get orders that may contradict his ideals, gut feelings, or that are simply too politically correct and therefore detrimental to actual lives. As Captain, Kirk knows that any lives lost because of his action or inaction will be on his conscience, and the blood on his hands, which makes him readier to countermand the orders of Command should the situation change and he feel immediate, drastic actions must be taken or halted.

Spock: Half human only in physiology, the science officer a restraining hand and objective view to the harrowing circumstances that the crew frequently find themselves in. With an encyclopedic memory, Spock is much more then a simple, accessible font of information. With his Vulcan training he has achieved a state of being that many humans can only dream of, one free of, but still understanding to, emotion, and for this reason he is highly respected.

Scott, Montgomery: The impulsive (no pun intended) Chief Engineer of the Enterprise is much more then a crack-shot mechanic with one too many toys. The quintessential image of his profession, Scotty also carries the honor of being both a superior officer and a close friend of the lower officers. Understanding of the rigorous institutions of order and discipline of the military, Scott believes heavily in the stronger need of a working relationship rather then a working dictatorship. This does not mean that there is a total lack of military decorum in the Engineering department. With all of his laid-back joking and love of a good drink with friends, Scott will trade any brilliant, yet insubordinate assistant, for a poorer trained one, citing that the former will be eager, or at least willing, to learn, while the later blindly thinks that he or she knows everything.

Uhura, Nyota: Communications officer and feminine figure on the command team. Her gentle kindness and sagely, motherly advice have been sought by many, regardless of rank, gender, creed, or age. With the gracefulness and tenderness that could only come from a woman, Uhura is capable of convincing even the most tightlipped person, whether ashamed, estranged, or simply scared, into purging their system through voicing their problems. With her natural knack for communicating with the heart, she has become a centerpiece of ship morale and opening courses of communication between the Enterprise and other species.

Sulu, Hikaru: Being both a physicist and helmsman by trade, the dark-haired oriental of San Franciscan decent embodies the free spirited dedication classic of his Western and Eastern smorgasbord of ideals drilled into him by family and circumstance. As his innate sense of wonder has lead him to the seemingly incompatible range of off-duty endeavors, including fencing, botany, and 3-D chess, Sulu embraces the Vulcan credo of 'Infinite Diversity in Infinite Combination' wholeheartedly, though with a decidedly emotional and often times wryly humorous tint. From his ancestors, and honed by Starfleet tradition and training, Sulu takes humble pride in his honor and fierce commitment to any cause or person he deems worthy.

 

Chekov, Pavel Andreyevich: The young, impetuous navigator of the Enterprise demonstrates many redeeming qualities yet to be tempered by age and experience. Polar in nature, Chekov has trouble reining his emotions, both good and bad, while in stressful situations. This is not to say that he is not able to think clearly in a dire emergency. However, what he sees as the only applicable course of action may not in fact be the only option. This manifestation of stubbornness, perhaps even blindness, is both a gift and a curse. The selfless sacrifice of his own life, at times, is gratuitous despite the fact that it demonstrates his undying loyalty.

McCoy, Dr. Leonard H.: With the southern gentility of his youth flowing as freely as mint juleps from the homely atmosphere of both his personality and sickbay, Dr. McCoy adds an aura of lethargy from days gone by to the hectic lives of those in space. An expert in his field, McCoy forcefully refuses to understand the politics that he sees as detrimental to everyone but politicians. The embodiment of humanitarian thought, no one intimidates the Chief Medical Officer, whether they are dictator of an exploited world, Starfleet Command, or the Captain himself. This self-indulgent brashness has led to misunderstanding and standoffs, but the empathy of the Doctor's heart eventually diffuses, if not rectifies, the situation.

Rand, Janice: The competent and efficient yeoman of Captain Kirk, the often overshadowed woman of many talents makes up for a lack of recognition on duty by being one of the most liked enlisted personnel on the ship. Her simple ways and bright mind have made her a natural bridge between the sometimes-overlooked 'backbone' of Starfleet, of which she is a part. Her unofficial role as liaison to the Captain from the enlisted is one that she covets and nurtures. For this role, and her natural charisma, she has the admiration and respect of all members of the crew, both enlisted and officer.

Chapel, Christine: Calming by nature, the Head Nurse of the USS Enterprise has a demeanor that calms and transcends any unsettling feelings upon entering sickbay. Though she was at one time nurturing a career in bioresearch, the allure of relieving suffering hands-on was enough for her to sign on for a starship tour.

 

Tuxedo Kamen: In the past, he was Prince Endymion of Earth, consort of Princess Serenity. In the future, he's Neo King Endymion, husband of Neo Queen Serenity. In the present, he is Mamoru, boyfriend of Usagi and Tuxedo Kamen, a masked, tuxedoed man whose sole purpose seems to be encouraging Sailor Moon and saving her. He is loving and loyal, and plans on marrying Usagi someday soon. He has no real powers, other than the ability to throw razor-sharp roses, give encouraging speeches, and to whack evil with his cane.

 

Pisces/McCoy, Stella: Stella, the younger daughter of Leonard McCoy, was a mere ten years old when she was kidnapped from her home and placed in the care of the Greek gods. She is a child of destiny, a special being who is destined to be in close quarters with immortals forever. She was a member of the hierarchy in Crystal Tokyo, but due to corruption has moved out of that dimension into the dimension she was born in. Her consort is Ares, and her best friend is Dusha. Pisces is often secretive about who she is, and bears a deep hatred towards Pluto for her role in the tragedies of her life. She is a musician and artist, and has trouble dealing with her past and explosive emotions. She has learned to place much of her hope in her own abilities and wishes that she could get rid of her immortal duties. She has demonstrated that she will do anything to accomplish her goals and will often risk everything for those she loves.

 

Q: "Q" is the Federation designation for an impudent, self-superior and sometimes malevolent being from the otherwise mysterious Q Continuum. He made himself known to Pisces while she was in the Moon Kingdom and despises Pluto. He enjoys teasing and tormenting, and as an omnipotent and omnipresent being, enjoys this on a vast scale. He is to blame for many of the problems that Pisces corrects as part of her duties.

Lomonosova, Dusha Aleksandrova: A definite child of her century, Dusha's abilities to adapt, ignore, and endure circumstances are credited as the sole factor of her continued survival. The adventurous young woman was swept, unwittingly, into a chain of events that would stretch, and at times break, the boundaries of her mind, body and soul. Despite her initial reluctance, Dusha has continued as a rather cynical, unimpressed bystander to Pisces's antics over the years. Often outclassed, the bright tenacity of the Russian is a quality that allows her to stand upright in the face of overwhelming power and odds.

 

Ares: The Greek god of war was once a bloodthirsty, war-causing individual. Since then, he has become a compassionate being who has broken with the corrupt ways of his office. Pisces is his lover, and has proven time and again that he will do anything for her. He looks upon Dusha as a sister and fellow conspirator against Pisces. He is kind-hearted and a musician, and currently lives with Pisces on a ranch not too far from Starfleet Headquarters, in San Francisco. He is looked upon with scorn by his mother Hera and many of her associates for loving Pisces, whom they all hate with unparalleled passion.

 

Kyle, John: The easy-going lieutenant of both helm and transporter, Mr. Kyle is fast to act on loyalty regardless of the consequences, feeling that the reasons will justify the outcomes. A consequence of his generally single-minded determination, his expertise at the transporter controls are disputed by none on the ship.

 

Wiseman: This masked, cloaked man who continually waved his skeletal hands over a mysterious crystal ball was the chief advisor of Prince Dimando. For a long time this evil menace used the vulnerable Black Moon Family to carry out his plan of destroying Earth. He is evil, corrupt, and not above bewitching those who could assist his plan in some way. He was destroyed by Sailor Moon's ginzuishou and Chibi-Usa's ginzuishou, which actually belonged to her mother and was an object of Wiseman's desire.

 

M'Benga, Dr.: Under the rigorous deluge of work that had become his norm after interning in a Vulcan ward, Dr. M’Benga is cool under pressure, confident of his work and abilities to perform, even though he has spent many years in the hectic, frightening world of starship surgery. Despite his limited contact with the Captain, he has shown himself to have a well-nurtured sense of bravery and compassion toward both friend and foe.

 

Black, Sirius: Ex-husband of Pisces. She was married to him and conceived a child with him prior to becoming Pisces. When Zeus (see below) came to force her into her role as Pisces, the child within her was killed and she was taken from Sirius. Since then, she has been reunited with him and the marriage was annulled.

 

McCoy, Joanna: Oldest daughter of Leonard McCoy and older sister of Pisces. Pisces hasn't seen her since prior to her training on Mount Olympus.

 

McCoy, Jocelyn: Ex-wife of Leonard McCoy and estranged mother of Pisces. Jocelyn is in Starfleet's Diplomatic Corps and has since been remarried to Clay Treadway. Pisces hasn't seen her mother since she was two.

 

Nivek: A malevolent being whose true intentions are difficult to decipher, and a wily member of the “Q” Continuum, Nivek is a steadfast believer in Darwinism. Seeing himself as the ultimate being, he believes others should bow before him, and submit to his every whim, lest they be trampled by his superiority. Accustomed to receiving whatever he desires without question, humanity proves to be just as much of a bother to him as it does to “Q” (see above).

 

Camison, Jonathan: American lieutenant on the Eastern Front during World War III, Camison became an honorary member of the struggling 122nd Russian/American Infantry division. Kind, but hardened by circumstances, Camison struggles to keep his humanity, his life, and the lives of his fellow men alive during the brutality of Earth’s worst recorded war. He, however, does not survive.

 

Korrnithan, Dr.: Meatball-surgery specialist of WWIII, Korrnithan is a medic stationed at a so-called Red Cross Aid Station that, despite its life-saving job, is constantly under attack. Embittered by the young lives he sees destroyed before him, the Doctor exploits every chance to hand out a kind word to a soldier, knowing that everything is worse at the front.

 

Jarrods, Andrew: Killed in action in the Battle for Skavonskaya, Jarrods lost his life in the defense of a land he never really knew, though for which he was more then willing to because of the binding friendship of the motley division he was in. With a beautiful singing voice, his somehow lyrical and calming melodies would soothe the others to sleep despite a thunderous report of guns in the night.

 

Skrish, Lev: One of the few lucky members of the 122nd whose life was spared, Skrish was vain in hoping that he could maintain an emotional distance from those in his squad. As with all of those lucky enough to be at the Skavonskaya Memorial dedication, he swore never to forget the lives lost there, nor the debt that he owed them all for sacrifices they made so that he might live.

 

Agrinkof, Mikhail Gustavovich: Pawn of Fate like 37 million others, Agrinkof was killed in battle during WWIII. Initially a conscientious objector, the young philosopher was catapulted into the war when Petrograd was decimated by incendiary devices and his wife and three children killed. Believing that he had received an answer to soul searching questions about the increasingly justifiable war on the waning Allied’s part, Agrinkof became an impromptu chaplain for the group while also being a fearless man in battle.

 

Murry, Aaron: Another victim of the war, Murry initially found his Asian decent under some scrutiny, despite his obviously American last name. Willing to undergo a trial-by-fire, Murry quickly won the loyalty of his comrades with his impeccable sense of humor and respect for life. Within hours, his personality had left no shadows of doubt upon his loyalty to his friends for which he sacrificed his life.

 

DaVega, Kelsea: A pseudonym of Pisces. Under this name, she conducts any business she might have with Starfleet. Kirk remembers Commander DaVega as being the first officer on the U.S.S. Farragut, one of his first postings.

 

Zeus and the Olympian Gods: These beings, who live atop Mount Olympus, are Pisces's "bosses" and direct her activities in their name. Hera, Zeus's wife, does not like Pisces and does not like her son, Ares, associating with her. Most of the other gods maintain non-hostility towards Pisces and Ares.

 

Lilith: A disgruntled feminist with super-powers. She is hated by Pluto and hates Nivek. Lilith is out to prove that women have no real need for men. Lilith is manipulative, strong-minded, and independent, with a penchant for showy displays to prove her points.

 

Shisein, Kimi: Pisces's role in Lilith's game. Shisein is a CIA/KGB double agent. Shisein, once a promising gymnast, was recruited in her senior year of high school by a CIA operative who was killed in the field shortly after. Shisein, while undercover in the Soviet Union a year later, got herself recruited by the KGB. Since then, she had carefully orchestrated her life so that her roles are hard-pressed to be uncovered. She serves as a double agent for purely monetary reasons.

 

'Boss'/General: Spock's role in Lilith's game. He is the CIA director and Shisein's boss. He is a solid, silent man who prefers not to give his agents detailed orders. He trusts them to carry out a given mission in the ways that they see fit but does not hesitate to interfere.

 

Barnes, Ezekiel: McCoy's role in Lilith's game. Barnes is a scientist that both Shisein and Keshigomu are after. He was the departmental head of the physics department at Ole Miss University before being a scientist for the government. He has since been out of the government's employ for some years and is a freelance scientist.

 

MacMurray, Desmond: Scott's role in Lilith's game. MacMurray is a scientist, working with Barnes, that both Shisein and Keshigomu are after. A geophysist from the University of Edinburgh, he is currently working on sabbatical.

 

McAllister, Max: Ares's role in Lilith's game. McAllister is a British secret agent with aspirations of world domination. Grecian by nationality and heritage, Max was enraged when, despite the assurances of France and Britain that Greece would not be attacked by the Nazis and Fascists in WWII, they attacked and Greece was occupied by the Nazis. Since then, he has become bent on putting himself in a position to take the Allied countries down a peg. His last name is a false one, fabricated to hide his Grecian heritage.

 

Tarronankoff, Mikhail: Chekov's role in Lilith's game. A KGB agent, he is assigned to track down Mahalia Than. A quintessential Party man, "Misha" doesn't hesitate to act in the best interests of the Soviet Union. He is coolheaded under pressure and is quite intelligent. Marina was his partner, but due to his ambition he betrayed her and got her thrown out of the KGB. He is an ambitious man who is utterly loyal to his motherland.

 

Marina: Dusha's role in Lilith's game. She is an ex-KGB agent and ex-partner of Mikhail. Marina is infuriated by Mikhail's treasonous acts against her and vows revenge. An intelligent woman who once thought she'd be a submissive, dutiful wife, she has since been relegated to the lifestyle of an impoverished Soviet citizen, doing menial work for the organization that shunned her. Marina is an excellent shot, but her hotheaded attitude often resulted in more blood than was necessary.

 

Than, Mahalia: Uhura's role in Lilith's game. Mahalia is a femme fatale who will undertake missions for a price. A beautiful woman, Mahalia knows she is attractive and uses it to her advantage. With Mata Hari as her example, Mahalia is a shrewd weapon for any who care to pay for her services. She often struggles to keep her feelings and her missions separate.

 

Keshigomu: Sulu's role in Lilith's game. Keshigomu is after the scientists Barnes and MacMurray. A modern-day samurai, Keshigomu's name reflects the last bit of humor for a disillusioned man. Keshigomu was a young, ambitious, successful businessman in Hiroshima with a wife and daughter when the atomic bomb was dropped. The daughter was killed, but his wife survived. She, however, was hit by falling beams and has completely lost her memory. Rather than jog her memory, Keshigomu became bitter towards the American government and seeks a way to destroy them as they destroyed him.

 

Chekov, Yuri Pavlovitch: The son of two star-searching parents, Yuri was destined to be a child of the stars. Though both of his parents took great strides not to pressure him into Starfleet, the curiosity, bravery, and honesty that flowed through his veins due to his ancestors were enough to propel him into the service. The strange combination of a sheltered life attempted to be given to him by his parents, and the unexpected adventures that both the child and the family find themselves embroiled into, Yuri has a keen sense of both reality and altruism.

 

Torres, B'Elanna: Chief Engineer of the starship Voyager, Torres possesses her fair share of both praiseworthy and questionable traits. With firm convictions and a blatant disregard for authority decisive of those in rebel movements, Torres was one of the Maquis more willing to underscore even her own Commander when dire circumstances arose. Conveniently, however, Friendship offered its tenuous and hesitant hand to her, which she just as timidly accepted. With that link, she became an invaluable member of the crew.

 

Kim, Harry: Only the humblest of crewmen could stand to be on a command crew for seven long years without promotion or complaint. Kim, for all intents and purposes, has achieved this state of being, though not without many trials-by-fire, from which he has, and has not, survived. Openhearted though he may be, Kim rarely shows the fragility usually associated with this characteristic. While he has been known to allow his emotions to make his decisions for him, he has successfully contended with questions of life, death, pain, glory, and humility with grace, determination, and adaptability.

 

Paris, Thomas Eugene: Stubbornness belying a sense of honor and loyalty, Tom Paris's ability to make mistakes and consequently redeem himself are truly legendary. His ability to find forgiveness even in the darkest of places stems from a combination of his aforementioned stubbornness, and the willingness of others to forgive and forget. Not vain enough to disavow responsibility for his actions, Paris uses his charm, wit, and naturally boisterous attitude to blend in with the Voyager crew.

 

Seven of Nine: A relatively new, and untrusted, member of Voyager's established family, Seven of Nine's alien-like coldness and aloofness remove her from the humans who are her brethren. However, this does not mean that she does not strive to understand, and at times emulate, the mannerisms, cares and concerns, and quirks of her long forgotten heritage. With the gentle, but firm, guidance of the crew, she has begun a strenuous, but worthwhile, struggle for humanity and understanding.

 

Carey, Joe: Initially suspicious of the fiery replacement of B’Elanna Torres as chief engineer, a position that by all rights should have been his, Carey has proven himself loyal to his captain’s judgment by begrudgingly accepting Torres’s superiority. This uneasy alliance has blossomed into an offbeat friendship between the once warring factions due to close quarters and life-and-death situations. Though suspicious by nature, Carey’s character is shown by his unwavering faithfulness and devotion to the memory of his wife and children, which translates into extraordinary diligence in his life on Voyager.

 

Chakotay: Once captain of a rebel Maquis vessel, Chakotay has shown that, despite his idealistic differences with Starfleet, he is willing to sacrifice for the greater good of not only his crew, but of strangers, a very Starfleet-esque ideal. His mellow nature belies a strong spirit that is often at odds with Janeway’s. As first officer he is still in a leadership position, but under certain duress his not-quite-Starfleet-regulation attitude can assert itself to the Captain, reminding her that Chakotay is not just another submissive, blindly loyal crewman.

 

Neelix: Native of the Delta Quadrant, Neelix has been known to portray some antithesis characteristics to the Starfleet crew. Though bound by Starfleet regulations and ideas on Voyager he is not always aware of the politics behind actions and is therefore many times able to remind the Captain that it is sometimes best to see situations in black and white, uncluttered by politicians. As morale officer, he is a soundboard for many crewmen, a must with the conspicuous absence of a counselor on board.

 

Janeway, Kathryn: Unaware of the chain of events that stranding her ship in the Delta Quadrant set off, Janeway has met each challenge and turn of Fate with faith bolstered by the loyalty of her crew. With no safety net of Starfleet diplomats to smooth ruffled feathers or cover transgressions on her part, Janeway has learned to make both herself and her ship as self-sufficient as possible. However, after grueling affairs the comfort of her crew is a priceless commodity as she sees them cope, happily, with circumstances independent of their various, checkered pasts.

 

Tuvok: Though having betrayed Chakotay’s crew as a Federation spy, Tuvok’s loyalty to Captain Janeway has never been in question. Despite initial misgivings about a Maquis-Starfleet alliance, he could not discount the fact that, aboard Chakotay’s ship, he found most of its crew to be headstrong, but respectable people. Often seen as an oasis of calm in the stormy seas of the Delta Quadrant, there are many more then the Captain who seek out Tuvok’s help in moments of despair, for which he is grateful to lend his years of experience.

 

EMH: Much more then the sum of his parts, the EMH’s continually expanding conscience brings with it a plethora of experiences and problems for which he initially felt unprepared for. However, in accepting his responsibilities as a sentient being, he has grown into nothing less then a human who simply fails to be made of the same carbon that others are. Despite his uncertainty over his fate should he return to Earth with the crew, he has found a longing to reach the majestic planet for the sake of his friends and fellow crewmen.

 

Selara, Dr.: The last hope for his diseased-ravaged race, Selara is the Vidiian doctor assigned to tailor a cure for the Phage, a disease that has crippled the Vidiian race. Pisces's children displayed a remarkable resistance to disease and thus Selara plans to use their antibodies to make a cure.

 

McCoy, Tarek: Son of Pisces and Ares; Altaira's twin brother. Tarek and his sister were born while Pisces and Chekov were held captive by the Vidiian race. Tarek has incredible powers due to his parentage and has worked diligently to control them. After growing up and hearing about the exploits of Captain Kirk, Tarek joined Starfleet and is well on his way towards a distinguished career. His fun-loving personality with a penchant for practical jokes easily makes friends for him, but his lack of sensitivity makes him an ill-equipped listener for them.

 

McCoy, Altaira: Daughter of Pisces and Ares; Tarek's twin sister. Altaira is a quiet dreamer who prefers to sprawl underneath a tree and stare at the sky, be it day or night. Happy on their ranch, she is in tune with nature and its simple joys. She is quite comfortable with her immortality and finds that there is plenty of time to do everything, an attitude with contrasts starkly with her brother's. Altaira is following in her family's footsteps as a pediatrician.

 

Eris: Goddess of Discord and Ares's sister. Is one of the gods who despise Pisces. Eris's air-headed demeanor hides a mind that is both manipulative and sharp. She is power-hungry and knows that an ally she can trust in her plans is a definite asset. Her impetuousness is often held in check by her partner in crime, Hippolyte.

 

Hippolyte: Amazon Queen and daughter of Ares. Is one of the gods who despise Pisces. Hippolyte is a thinker and prefers to think before she acts. As the Amazon Queen, she is a leader and is used to commanding the attention of a group, expecting them to obey her. Her imperious demeanor gives her a superior confidence.